Arc Raiders incorporates a music sample recorded from a piano found in Chernobyl's exclusion zone. The team noted that many in-game sounds were chosen for their rarity and character. This choice underscores an emphasis on original audio textures in the third-person shooter.
Chernobyl Piano Sample Origin
The sample comes from an instrument left in the Forbidden Zone and later recovered by an explorer.
“A lot of the sounds in the game are quite unique.”
Audio Design Philosophy
The developers prioritized uncommon field recordings to build the game's sonic identity rather than relying on standard libraries.
Key audio notes
- Sample sourced from Chernobyl exclusion zone
- Focus on unique, non-standard recordings
Source
PC GamerView Original Article
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